Using Technologies for a Purpose

The SAMR Model [developed by Ruben Puentedura] offers a framework for viewing how we integrate technologies into our curricula.  Broken into four sections [Substitution, Augmentation, Modification, Redefinition], it is a simple way to identify those activities that provide greater educational value.  The goal is to move towards teaching ‘above the line’.  Click on the image to see some examples of each level. 

(This image was created using Thinglink, which takes images and embeds interactivity.  For more on using this in your class, click here.)

I would love to hear your thoughts on the SAMR model or any questions you might have about this frame.

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