ComicLife Session – GRAPHIC LITERACY

Visual or graphic literacy is the ability to interpret, negotiate, and make meaning from visual images.  The line “a picture is worth a thousand words” means that images can be ‘read’, which can communicate meaning.  (The graphic novel Understanding Comics by Scott McCloud discusses the history of narrative in visual media.)  David Booth’s In Graphic Detail describes the genre of comics as well as offers lesson plans in graphic literacy.

How do we share our learning, our understanding of the world through visual images?  How do we tell a story (fiction or non-fiction) through this medium?  How do we allow our students a voice who see the world in this way? One way is through using ComicLife – a software program that in essence create comics.  By guiding students through the process of communicating in graphics, bubbles and text, a story emerges.  It may be that your learning intentions are ‘beginning, middle, end’, or define a problem solving situation, or a storyboarding journey of the amoeba or cloud formation, literature circle response between 2 characters…

HOW TO START? Instructions, ideas and lesson plans are on our Learning Technologies blog.

IMAGES – WHERE ARE YOU?

ComicLife will accept almost any image – personal drawings can be photographed (or scanned), saved and inserted; get your inner photographer to take photos of students in tableaus or download online images.

The following are copyright free images that you can use for projects in ComicLife, Publisher, movies, msword or powerpoint.

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